﻿using GameFramework.Network;
using UnityGameFramework.Runtime;

namespace StarForce
{
    public class S2CDataHandler : PacketHandlerBase
    {
        public override int Id => (int)PackageType.PKG_DATA;
        public override void Handle(object sender, Packet packet)
        {
            S2CData data = (S2CData)packet;
            Log.Info("收到服务端发送过来=>PKG_DATA");
        }
    }
}